[AU] OzRust.com Development
Offline OC 49.180.105.193:28014 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 91% in OC. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 22:50 UTC, in 11d 13h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 39/ 2000
- 5/ 150
- 1/ 20
- 22/ 200
- 24/ 200
- 14/ 100
Quick answers
Tags and search
Where does [AU] OzRust.com Development appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include [AU] OzRust.com Development: Oceania Rust servers, Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.
How should you read the tags on [AU] OzRust.com Development?
gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): There are 150 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): It wipes fortnightly; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; OC (Oceania): In the server browser it appears under Oceania — that is the tag list [AU] OzRust.com Development puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of [AU] OzRust.com Development?
Its location is Oceania, according to the OC tag [AU] OzRust.com Development displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 49.180.105.193:28014.
What's the uptime like for [AU] OzRust.com Development?
The server [AU] OzRust.com Development is not reachable at the moment; the last sighting was 2 days 9 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. The first sighting by Rust Going Deep was on 16 October 2026.
What Rust version is [AU] OzRust.com Development on?
Rust network protocol 2634 and build 167781 is what [AU] OzRust.com Development runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does [AU] OzRust.com Development follow for wipes?
The next wipe on [AU] OzRust.com Development is calculated from biweekly: 14 days after its last wipe. Expect the next wipe on Thursday 29 October at 22:50 UTC. This world has been running since 2 days 10 hours ago. The tags show wipes scheduled every two weeks.
Settings and map
Which rules and settings is [AU] OzRust.com Development running?
Its name does not state a gather rate for [AU] OzRust.com Development. Up to 8 players per group, which is the default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on [AU] OzRust.com Development?
The map on [AU] OzRust.com Development is procedural, made by the game.
Player count
Is [AU] OzRust.com Development busy?
[AU] OzRust.com Development was last seen 2 days 9 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
What position does [AU] OzRust.com Development hold in the server rankings?
Over the last seven days, [AU] OzRust.com Development sits at #15,826 by player hours, among the top 72% of all ranked servers and #193 in Oceania.
Join info
How do you get into [AU] OzRust.com Development?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 49.180.105.193:28014.