Local Test Server
Offline 5.10.43.1:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 23 Sep, 20:52 UTC24d ago | 1 | – | running | 1 |
| Wed 23 Sep, 13:15 UTC24d ago | 1 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 52/ 400
- 43/ 245
- 121/ 100
- 75/ 1000
- 9/ 700
Quick answers
Tags and listings
Where does Local Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Local Test Server?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Local Test Server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the location of Local Test Server?
There is no published region for Local Test Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 5.10.43.1:28015.
What's the uptime like for Local Test Server?
The server Local Test Server is not reachable at the moment; the last sighting was 24 days 4 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 23 September 2026.
What is the Rust version for Local Test Server?
The version on Local Test Server is Rust network protocol 2633 and build 165217, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Local Test Server follow for wipes?
Too few wipes are on record for Local Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 24 days 6 hours is how long ago this world came into being.
What happens on wipe day at Local Test Server?
The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
What settings are in place on Local Test Server?
Its name does not state a gather rate for Local Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on Local Test Server?
A procedural map, generated by the game, is in play on Local Test Server.
Player count
What's the population like on Local Test Server?
Local Test Server was last seen 24 days 4 hours ago and is offline as you read this.
Where does Local Test Server sit in the rankings?
Over the last seven days, Local Test Server is #13,208 by player hours, among the top 61% of all ranked servers.
How to join
How do you get into Local Test Server?
Open Rust and press F1, then type client.connect 5.10.43.1:28015. Alternatively, click Launch Rust on this page to join via Steam.