Survival Stories [DEV]
Online 5.175.166.47:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:00 UTC11d ago | 2 | – | running | 0 |
| Sat 3 Oct, 18:28 UTC14d ago | 2 | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 108/ 400
- 59/ 225
- 126/ 100
- 100/ 1000
- 5/ 700
Quick answers
Tags and listings
Where does Survival Stories [DEV] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Survival Stories [DEV]: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Survival Stories [DEV]?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Survival Stories [DEV] puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on Survival Stories [DEV]?
The last 48 hours saw an average of 143 server fps, never dropping below 93. At its peak it carried 115,332 entities, including buildings and deployables. 3,217 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of Survival Stories [DEV]?
Survival Stories [DEV] does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 5.175.166.47:28015.
What's the uptime like for Survival Stories [DEV]?
Right now Survival Stories [DEV] is online. The uptime it gives puts the last restart at roughly 6 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.
What Rust version is Survival Stories [DEV] on?
Rust network protocol 2634 and build 167781 is what Survival Stories [DEV] runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Survival Stories [DEV] wipe?
Survival Stories [DEV]'s rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 11 days 9 hours ago.
What can you expect on wipe day at Survival Stories [DEV]?
Across its recent wipes, the average busiest point drew 2 players. The peak crowd on the latest wipe came 20 hours in. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.
Settings and map
Which rules and settings is Survival Stories [DEV] running?
No gather rate appears in the name of Survival Stories [DEV]. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on Survival Stories [DEV]?
A game-generated procedural map of size 4,000 with seed 1337 is in play on Survival Stories [DEV]. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.
Population
Is Survival Stories [DEV] busy?
Survival Stories [DEV] is holding 0 players on its 10 slots at the moment. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 18:00 UTC drew the most players, 2 on average.
What position does Survival Stories [DEV] hold in the server rankings?
For player hours in the last seven days, Survival Stories [DEV] ranks #5,751, within the top 26% of ranked servers.
Getting in
What's the process to join Survival Stories [DEV]?
Open Rust and press F1, then type client.connect 5.175.166.47:28015. Alternatively, click Launch Rust on this page to join via Steam.