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Dive report

LocalServer

Offline 5.18.103.76:28015 checked 12d ago

moddedoxide
Drop in
2/ 1 players now 200% full
07-day averagepeak –
#12,181ranktop 54%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct6 Oct9 Oct12 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctFri 2 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 16:28 UTC12d ago 2 – running 0
Fri 2 Oct, 17:34 UTC15d ago 0 – 3 days 0
Tue 29 Sep, 20:34 UTC18d ago 0 – 2.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does LocalServer appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include LocalServer: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What's the meaning of the tags on LocalServer?

The server browser shows these tags for LocalServer: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of LocalServer?

There is no published region for LocalServer. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 5.18.103.76:28015.

What's the uptime like for LocalServer?

Right now LocalServer is offline, having last been seen 12 days 4 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 27 September 2026 is when Rust Going Deep first saw it.

What Rust version is LocalServer on?

The version on LocalServer is Rust network protocol 2634 and build 166494, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does LocalServer follow for wipes?

No next wipe can be predicted for LocalServer, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 12 days 9 hours ago.

What can you expect on wipe day at LocalServer?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 2 hours passed before the crowd peaked.

Rules and settings

What settings are in place on LocalServer?

Its name does not state a gather rate for LocalServer. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map is active on LocalServer?

LocalServer uses a game-generated procedural map.

Player count

How many players are on LocalServer?

The last sighting of LocalServer was 12 days 4 hours ago; it is offline right now.

What's LocalServer's rank among Rust servers?

Over the last seven days, LocalServer is #12,181 by player hours, among the top 54% of all ranked servers.

Getting in

How do you get into LocalServer?

Open Rust and press F1, then type client.connect 5.18.103.76:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players It holds 1 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build This server runs build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.