LOCAL admission lab - no public players
Offline 5.228.202.103:28115 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 262/ 400
- 184/ 225
- 126/ 100
- 320/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does LOCAL admission lab - no public players appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LOCAL admission lab - no public players: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on LOCAL admission lab - no public players?
The server browser shows these tags for LOCAL admission lab - no public players: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What location is LOCAL admission lab - no public players in?
No region comes from LOCAL admission lab - no public players. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 5.228.202.103:28115.
Is LOCAL admission lab - no public players up, and how often does it stay online?
Right now LOCAL admission lab - no public players is offline, having last been seen 18 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 29 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for LOCAL admission lab - no public players?
Rust network protocol 2633 and build 165217 is what LOCAL admission lab - no public players runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does LOCAL admission lab - no public players wipe?
The wipes recorded for LOCAL admission lab - no public players are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 23 hours is how long ago this world came into being.
Map and rules
What settings are in place on LOCAL admission lab - no public players?
No gather rate appears in the name of LOCAL admission lab - no public players. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is off: Valve's anti-cheat is not active.
Which map is active on LOCAL admission lab - no public players?
LOCAL admission lab - no public players uses a game-generated procedural map.
Population
What's the population like on LOCAL admission lab - no public players?
LOCAL admission lab - no public players was last seen 18 days 12 hours ago and is offline as you read this.
What position does LOCAL admission lab - no public players hold in the server rankings?
Over the last seven days, LOCAL admission lab - no public players is #16,850 by player hours, among the top 71% of all ranked servers.
Join info
What's the way to join LOCAL admission lab - no public players?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.228.202.103:28115.