TroubleChute
Offline 5.231.105.172:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 50/ 400
- 42/ 245
- 122/ 100
- 78/ 1000
- 11/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TroubleChute are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163493 (Build): The build number is 163493; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find TroubleChute?
No region comes from TroubleChute. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 5.231.105.172:28015.
How reliable is TroubleChute?
The server TroubleChute is not reachable at the moment; the last sighting was 18 days 15 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 29 September 2026 is when Rust Going Deep first saw it.
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 163493 is what TroubleChute runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does TroubleChute follow for wipes?
TroubleChute's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 38 days 5 hours.
Settings and map
Which rules and settings is TroubleChute running?
Its name does not state a gather rate for TroubleChute. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Player stats
Is TroubleChute busy?
TroubleChute was last seen 18 days 15 hours ago and is offline as you read this.
What's TroubleChute's rank among Rust servers?
For player hours in the last seven days, TroubleChute ranks #16,882, within the top 71% of ranked servers.
Join info
What's the way to join TroubleChute?
To join, open Rust, hit F1, and enter client.connect 5.231.105.172:28015. Or click Launch Rust on this page to open the game through Steam and connect.