Closed Test
Offline 5.231.75.24:25635 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 103/ 400
- 53/ 225
- 124/ 100
- 96/ 1000
- 3/ 700
Quick answers
Tags and search
Where does Closed Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Closed Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Closed Test?
The server browser shows these tags for Closed Test: gmrust (Game mode): This is the standard Rust survival experience; mp40 (Max players): The slot count is 40; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163407 (Build): The build number is 163407; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find Closed Test?
There is no published region for Closed Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 5.231.75.24:25635.
What's the uptime like for Closed Test?
Right now Closed Test is offline, having last been seen 26 days 4 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Closed Test on?
The version on Closed Test is Rust network protocol 2633 and build 163407, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does Closed Test wipe?
Too few wipes are on record for Closed Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 39 days 11 hours.
Settings and map
Which rules and settings is Closed Test running?
The name of Closed Test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Closed Test?
Closed Test uses a game-generated procedural map.
Player stats
How many players are on Closed Test?
Closed Test was last seen 26 days 4 hours ago and is offline as you read this.
What's Closed Test's rank among Rust servers?
Over the last seven days, Closed Test is #15,496 by player hours, among the top 67% of all ranked servers.
How to join
What's the process to join Closed Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.231.75.24:25635.