Skip to the content
Dive report

A Shockbyte Rust Server

Online 5.39.17.24:20747 checked 10m ago

moddedoxide
Drop in
0/ 75 players now 0% full
17-day averagepeak 1
#5,051ranktop 23%
3d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
00.250.50.75109:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct24 Oct25 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does A Shockbyte Rust Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry A Shockbyte Rust Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on A Shockbyte Rust Server?

gmrust (Game mode): Survival, as standard Rust does it; mp75 (Max players): It holds 75 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list A Shockbyte Rust Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

How well does A Shockbyte Rust Server perform?

Average server fps for the last 48 hours was 153, and the lowest was 97. The entity count reached a high of 49,036, covering buildings, deployables and everything else. The top memory figure was 3,773 MB. Players experience lag when fps drops and entities climb.

Where can you find A Shockbyte Rust Server?

There is no published region for A Shockbyte Rust Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 5.39.17.24:20747.

Is A Shockbyte Rust Server up, and how often does it stay online?

Right now A Shockbyte Rust Server is online. The uptime it gives puts the last restart at roughly 44 hours ago. It was up 100% of the time over the last full 3 days, 72 of 72 hours. The first sighting by Rust Going Deep was on 21 October 2026.

What Rust version is A Shockbyte Rust Server on?

Rust network protocol 2635 and build 167781 is what A Shockbyte Rust Server runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does A Shockbyte Rust Server follow for wipes?

The wipes recorded for A Shockbyte Rust Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 3 days 14 hours.

Settings and map

What settings are in place on A Shockbyte Rust Server?

Its name does not state a gather rate for A Shockbyte Rust Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on A Shockbyte Rust Server?

The map on A Shockbyte Rust Server is procedural and size 3,000, generated by the game with seed 50000. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on A Shockbyte Rust Server?

Right now 0 players are on A Shockbyte Rust Server, which has 75 slots. For the past week, players averaged 1 with a high of 1. At 11:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's A Shockbyte Rust Server's rank among Rust servers?

For player hours in the last seven days, A Shockbyte Rust Server ranks #5,051, within the top 23% of ranked servers.

How to join

How do you get into A Shockbyte Rust Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.39.17.24:20747.

What each one means

Server tags

Published as mp75,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp75
Max players It holds 75 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The protocol is 2635; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.