Test
Offline 5.81.7.11:28020 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 146/ 400
- 90/ 225
- 127/ 100
- 125/ 1000
- 5/ 700
Quick answers
Tags and filters
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Test?
Test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 5.81.7.11:28020.
How reliable is Test?
Right now Test is offline, having last been seen 26 days 7 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 21 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test?
On Linux, Test runs Rust network protocol 2633 and build 164530. The protocol must match to join; Steam will update your game.
Wipe details
When does Test wipe?
Too few wipes are on record for Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 26 days 7 hours is how long ago this world came into being.
Map and rules
What settings are in place on Test?
No gather rate appears in the name of Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Test?
The map on Test is procedural, made by the game.
Player count
What's the population like on Test?
Test was last seen 26 days 7 hours ago and is offline as you read this.
Where does Test sit in the rankings?
Over the last seven days, Test is #15,481 by player hours, among the top 67% of all ranked servers.
Getting in
How do you get into Test?
To join, open Rust, hit F1, and enter client.connect 5.81.7.11:28020. Or click Launch Rust on this page to open the game through Steam and connect.