SteForceOne Part2
Online 5.83.165.189:25000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 5h. The force wipe · high confidence
Coming wipes
- 18d 5hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and listings
Where does SteForceOne Part2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry SteForceOne Part2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on SteForceOne Part2?
SteForceOne Part2's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the performance like on SteForceOne Part2?
Average server fps for the last 48 hours was 10, and the lowest was 10. At its peak it carried 100,222 entities, including buildings and deployables. 3,172 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of SteForceOne Part2?
There is no published region for SteForceOne Part2. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 5.83.165.189:25000.
What's the uptime like for SteForceOne Part2?
Right now SteForceOne Part2 is online. The uptime it gives puts the last restart at roughly 10 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is SteForceOne Part2 on?
The version on SteForceOne Part2 is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does SteForceOne Part2 wipe?
One wipe a month is all SteForceOne Part2 does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 16 days 19 hours ago.
What happens on wipe day at SteForceOne Part2?
The average peak across recent wipes is 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to SteForceOne Part2?
Its name does not state a gather rate for SteForceOne Part2. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on SteForceOne Part2?
A game-generated procedural map of size 4,250 with seed 1855566903 is in play on SteForceOne Part2. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
What's the population like on SteForceOne Part2?
SteForceOne Part2 is holding 0 players on its 50 slots at the moment. Over the past week it has drawn 0 players on average.
Where does SteForceOne Part2 sit in the rankings?
For player hours in the last seven days, SteForceOne Part2 ranks #15,790, within the top 71% of ranked servers.
Join info
What's the process to join SteForceOne Part2?
To join, open Rust, hit F1, and enter client.connect 5.83.165.189:25000. Or click Launch Rust on this page to open the game through Steam and connect.
