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Dive report

My Local Testing Server

Offline 50.25.73.37:28015 checked 22d ago

moddedcarbon
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#14,859ranktop 64%
25d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep25 Sep28 Sep30 Sep3 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Tue 22 SepMon 21 SepSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 13:28 UTC25d ago 1 – running 1
Mon 21 Sep, 16:03 UTC26d ago 1 – 0.9 days 1
Sun 20 Sep, 04:19 UTC28d ago 1 – 1.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does My Local Testing Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include My Local Testing Server: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on My Local Testing Server?

My Local Testing Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of My Local Testing Server?

My Local Testing Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 50.25.73.37:28015.

What's the uptime like for My Local Testing Server?

Right now My Local Testing Server is offline, having last been seen 22 days 9 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 20 September 2026.

What Rust version is My Local Testing Server on?

On Windows, My Local Testing Server runs Rust network protocol 2633 and build 164530. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does My Local Testing Server follow for wipes?

There is no next wipe to predict because My Local Testing Server wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 25 days 22 hours.

What happens on wipe day at My Local Testing Server?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

Which rules and settings is My Local Testing Server running?

The name of My Local Testing Server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on My Local Testing Server?

My Local Testing Server uses a game-generated procedural map.

Player count

Is My Local Testing Server busy?

The last sighting of My Local Testing Server was 22 days 9 hours ago; it is offline right now.

What position does My Local Testing Server hold in the server rankings?

For player hours in the last seven days, My Local Testing Server ranks #14,859, within the top 64% of ranked servers.

How to join

How do you get into My Local Testing Server?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.25.73.37:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players It holds 10 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs164530
Build It's on build 164530.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.