Dev Server
Offline 50.54.79.159:28505 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and filters
Where does Dev Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Dev Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Dev Server?
Dev Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): There are 1 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of Dev Server?
There is no published region for Dev Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 50.54.79.159:28505.
How reliable is Dev Server?
Right now Dev Server is offline, having last been seen 32 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 15 September 2026.
What Rust version is Dev Server on?
On Windows, Dev Server runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Dev Server follow for wipes?
Too few wipes are on record for Dev Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 3 hours is how long ago this world came into being.
Settings and map
Which rules and settings is Dev Server running?
No gather rate appears in the name of Dev Server. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Dev Server?
Dev Server uses a game-generated procedural map.
Player stats
What's the population like on Dev Server?
Dev Server was last seen 32 days 17 hours ago and is offline as you read this.
What position does Dev Server hold in the server rankings?
For player hours in the last seven days, Dev Server ranks #15,418, within the top – of ranked servers.
Getting in
What's the way to join Dev Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 50.54.79.159:28505.