IKS[211 Devblog]
Offline 50.7.226.2:27015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include IKS[211 Devblog]: Modded Rust servers. The server list shows it under Type: Modded; Last wipe: In the last week.
How should you read the tags on IKS[211 Devblog]?
The server browser shows these tags for IKS[211 Devblog]: mp10 (Max players): It holds 10 players; v2164 (Protocol): This server runs game protocol 2164, so your game must match that version to join; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): The Modded category fits: plugins or settings are in play; hb68d7370 (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of IKS[211 Devblog]?
IKS[211 Devblog] does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 50.7.226.2:27015.
How reliable is IKS[211 Devblog]?
The server IKS[211 Devblog] is not reachable at the moment; the last sighting was 46 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. 16 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for IKS[211 Devblog]?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does IKS[211 Devblog] follow for wipes?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 days 12 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to IKS[211 Devblog]?
The name of IKS[211 Devblog] contains no gather rate. The group limit is not published. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is disabled.
Player stats
How many players are on IKS[211 Devblog]?
IKS[211 Devblog] was last seen 46 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 11:00 UTC drew the most players, 1 on average.
What's IKS[211 Devblog]'s rank among Rust servers?
For player hours in the last seven days, IKS[211 Devblog] ranks #13,606, within the top 62% of ranked servers.
Join info
What's the process to join IKS[211 Devblog]?
To join, open Rust, hit F1, and enter client.connect 50.7.226.2:27015. Or click Launch Rust on this page to open the game through Steam and connect.