LinuxGSM
Offline 51.161.115.197:28015 checked 24d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and search
Where does LinuxGSM appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LinuxGSM are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on LinuxGSM?
LinuxGSM's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): It's on build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is LinuxGSM in?
No region comes from LinuxGSM. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 51.161.115.197:28015.
How reliable is LinuxGSM?
Right now LinuxGSM is offline, having last been seen 24 days 18 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is LinuxGSM on?
Rust network protocol 2633 and build 162929 is what LinuxGSM runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does LinuxGSM wipe?
Too few wipes are on record for LinuxGSM to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 44 days 13 hours.
Rules and settings
Which rules and settings is LinuxGSM running?
No gather rate appears in the name of LinuxGSM. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server does not run Valve's anti-cheat, VAC.
Which map is active on LinuxGSM?
A game-generated procedural map of size 3,000 with seed 1991551387 is in play on LinuxGSM. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
Is LinuxGSM busy?
Right now LinuxGSM is offline, with its last appearance 24 days 18 hours ago.
What's LinuxGSM's rank among Rust servers?
For player hours in the last seven days, LinuxGSM ranks #15,460, within the top 71% of ranked servers.
Join info
What's the process to join LinuxGSM?
Open Rust and press F1, then type client.connect 51.161.115.197:28015. Alternatively, click Launch Rust on this page to join via Steam.
