Skip to the content
Dive report

[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly

Offline 51.222.255.150:28015 checked 31d ago

moddedcarbon
Drop in
0/ 60 players now 0% full
07-day averagepeak –
#15,512rankno region published
69d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

gmrust (Game mode): This is the standard Rust survival experience; mp60 (Max players): The slot count is 60; ts8 (Group limit): It uses the default team limit: 8; v2632 (Protocol): To join, your game has to be on protocol 2632; cs162434 (Build): The build number is 162434; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Where can you find [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 51.222.255.150:28015.

Is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly up, and how often does it stay online?

The server [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly is not reachable at the moment; the last sighting was 31 days 9 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly on?

On Linux, [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly runs Rust network protocol 2632 and build 162434. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly wipe?

Too few wipes are on record for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 69 days 13 hours ago.

Map and rules

What settings are in place on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

Its name does not state a gather rate for [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.

What's the map on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

A procedural map, generated by the game, is in play on [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly.

Player stats

Is [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly busy?

[TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly was last seen 31 days 9 hours ago and is offline as you read this.

What position does [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly hold in the server rankings?

Over the last seven days, [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly is #15,512 by player hours, among the top – of all ranked servers.

Getting in

How do you get into [TSL] Rust PvE - Raidable Bases - Vanilla+ - Friendly?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.222.255.150:28015.

What each one means

Server tags

Published as mp60,ptrak,$r?,v2632,gmrust,cs162434,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp60
Max players The slot count is 60.
ts8
Group limit It uses the default team limit: 8.
v2632
Protocol To join, your game has to be on protocol 2632.
cs162434
Build The build number is 162434.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.