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Dive report

A Shockbyte x Discord Production Rust Server

Online 51.38.155.197:27890 checked 11m ago

moddedoxide
Drop in
0/ 125 players now 0% full
07-day averagepeak 3
#7,607ranktop 34%
4d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
00.250.50.75111:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

05010015020011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.7 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 13 OctSun 11 OctThu 8 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 20:26 UTC4d ago 3 – running 0
Sun 11 Oct, 19:15 UTC6d ago 2 halved by day 1 2 days 0
Thu 8 Oct, 22:49 UTC9d ago 3 halved by day 1 2.9 days 0
Thu 1 Oct, 15:33 UTC16d ago 5 halved by day 1 7.3 days 0
Wed 30 Sep, 15:14 UTC17d ago 5 – 1 days 0
Sun 27 Sep, 18:53 UTC20d ago 3 halved by day 1 2.8 days 0
Thu 24 Sep, 20:00 UTC23d ago 4 halved by day 1 3 days 0
Wed 23 Sep, 04:52 UTC25d ago 2 – 1.6 days 0
Sun 20 Sep, 16:38 UTC27d ago 1 halved by day 1 2.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does A Shockbyte x Discord Production Rust Server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): It holds 125 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is A Shockbyte x Discord Production Rust Server lag-free?

Average server fps for the last 48 hours was 121, and the lowest was 65. The entity count reached a high of 126,704, covering buildings, deployables and everything else. 6,413 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What's the location of A Shockbyte x Discord Production Rust Server?

There is no published region for A Shockbyte x Discord Production Rust Server. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 51.38.155.197:27890.

What's the uptime like for A Shockbyte x Discord Production Rust Server?

Right now A Shockbyte x Discord Production Rust Server is online. According to its reported uptime, the last restart was about 4 days 11 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 17 September 2026 is when Rust Going Deep first saw it.

What Rust version is A Shockbyte x Discord Production Rust Server on?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

What schedule does A Shockbyte x Discord Production Rust Server follow for wipes?

No next wipe can be predicted for A Shockbyte x Discord Production Rust Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 4 days 14 hours ago.

What happens on wipe day at A Shockbyte x Discord Production Rust Server?

Recent wipes have averaged a busiest crowd of 3 players. On the latest wipe, 1 hours passed before the crowd peaked. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 1, then dipped below half.

Map and rules

What settings are in place on A Shockbyte x Discord Production Rust Server?

The name of A Shockbyte x Discord Production Rust Server contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on A Shockbyte x Discord Production Rust Server?

A game-generated procedural map of size 4,500 with seed 50000 is in play on A Shockbyte x Discord Production Rust Server. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.

Player count

What's the population like on A Shockbyte x Discord Production Rust Server?

Right now 0 players are on A Shockbyte x Discord Production Rust Server, which has 125 slots. For the past week, players averaged 0 with a high of 3. Over the last 48 hours, 19:00 UTC drew the most players, 0 on average.

What position does A Shockbyte x Discord Production Rust Server hold in the server rankings?

Over the last seven days, A Shockbyte x Discord Production Rust Server is #7,607 by player hours, among the top 34% of all ranked servers.

Join info

What's the way to join A Shockbyte x Discord Production Rust Server?

To join, open Rust, hit F1, and enter client.connect 51.38.155.197:27890. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp125
Max players It holds 125 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.