Test
Offline 51.75.75.76:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1000/ 100
- 234/ 400
- 212/ 245
- 120/ 100
- 498/ 1000
- 43/ 700
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): There are 1 slots on this server; v2574 (Protocol): The protocol is 2574; a different version won't get you in; cs111282 (Build): It's on build 111282; ptrak (Networking): RakNet, the network layer Rust uses by default; $reu1 (Region code): It's tagged with the region code eu1; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Test?
There is no region from Test, but the region code reads eu1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 51.75.75.76:28015.
How reliable is Test?
Right now Test is offline, having last been seen 2 days 1 hours ago. It was up 64% of the time over the last full 7 days, 107 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Test on?
On Windows, Test runs Rust network protocol 2574 and build 111282. The protocol must match to join; Steam will update your game.
Wipe info
How often does Test wipe?
Too few wipes are on record for Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 33 days 21 hours.
Settings and map
What settings and rules have been applied to Test?
No gather rate appears in the name of Test. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Test?
The map on Test is procedural and size 1,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on Test?
Right now Test is offline, with its last appearance 2 days 1 hours ago. Across the last seven days, the typical count has been 0 players.
What position does Test hold in the server rankings?
Over the last seven days, Test is #15,841 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into Test?
Open Rust and press F1, then type client.connect 51.75.75.76:28015. Alternatively, click Launch Rust on this page to join via Steam.