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Dive report

NBA67 - 4Netplayers

Online 51.77.128.156:20300 checked 13m ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak 2
#11,962ranktop 55%
21h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeakWipe
00.511.5212:0016:0020:0000:0004:0008:00Wiped Sat 24 Oct, 12:51 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304012:0016:0020:0000:0004:0008:00Wiped Sat 24 Oct, 12:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does NBA67 - 4Netplayers appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include NBA67 - 4Netplayers: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What's the meaning of the tags on NBA67 - 4Netplayers?

The server browser shows these tags for NBA67 - 4Netplayers: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): This server runs game protocol 2635, so your game must match that version to join; cs168909 (Build): The build number is 168909; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on NBA67 - 4Netplayers?

It averaged 30 server fps over the last 48 hours, with a low of 30. Buildings, deployables and all other world objects added up to as many as 119,381 entities. Memory use peaked at 3,961 MB. Players experience lag when fps drops and entities climb.

What location is NBA67 - 4Netplayers in?

There is no published region for NBA67 - 4Netplayers. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 51.77.128.156:20300.

Is NBA67 - 4Netplayers up, and how often does it stay online?

NBA67 - 4Netplayers is up and reachable at the moment. The uptime it gives puts the last restart at roughly 30 minutes ago. 24 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for NBA67 - 4Netplayers?

Rust network protocol 2635 and build 168909 is what NBA67 - 4Netplayers runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

How often does NBA67 - 4Netplayers wipe?

Too few wipes are on record for NBA67 - 4Netplayers to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 21 hours is how long ago this world came into being.

Map and rules

Which rules and settings is NBA67 - 4Netplayers running?

The name of NBA67 - 4Netplayers contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on NBA67 - 4Netplayers?

NBA67 - 4Netplayers uses a procedural map of size 4,500 with seed 93348419, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is NBA67 - 4Netplayers busy?

Out of 10 slots, 0 are filled on NBA67 - 4Netplayers right now. For the past week, players averaged 0 with a high of 2. The busiest point in the last 48 hours was 13:00 UTC, averaging 2 players.

What's NBA67 - 4Netplayers's rank among Rust servers?

For player hours in the last seven days, NBA67 - 4Netplayers ranks #11,962, within the top 55% of ranked servers.

How to join

What's the way to join NBA67 - 4Netplayers?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.77.128.156:20300.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol This server runs game protocol 2635, so your game must match that version to join.
cs168909
Build The build number is 168909.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.