Coog's Hunger Games
Online 51.81.179.115:27457 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 01:19 UTC3d ago | 1 | – | running | 0 |
| Tue 13 Oct, 03:18 UTC5d ago | 1 | – | 1.9 days | 0 |
| Mon 12 Oct, 15:53 UTC5d ago | 1 | – | 0.5 days | 0 |
| Sun 11 Oct, 15:26 UTC6d ago | 1 | – | 1 days | 0 |
| Fri 9 Oct, 13:58 UTC8d ago | 1 | held half | 2.1 days | 1 |
| Fri 9 Oct, 00:24 UTC9d ago | 1 | – | 0.6 days | 0 |
| Thu 8 Oct, 00:01 UTC10d ago | 1 | – | 1 days | 0 |
| Wed 7 Oct, 02:41 UTC11d ago | 1 | – | 0.9 days | 0 |
| Sat 3 Oct, 19:12 UTC14d ago | 1 | halved by day 2 | 3.3 days | 0 |
| Fri 2 Oct, 00:04 UTC16d ago | 1 | – | 1.8 days | 0 |
| Tue 29 Sep, 23:27 UTC18d ago | 1 | held half | 2 days | 1 |
| Tue 29 Sep, 04:43 UTC19d ago | 1 | – | 0.8 days | 1 |
| Sat 26 Sep, 05:48 UTC22d ago | 1 | held half | 3 days | 0 |
| Mon 21 Sep, 18:21 UTC26d ago | 1 | halved by day 3 | 4.5 days | 1 |
| Sun 20 Sep, 19:19 UTC27d ago | 2+1 queue | – | 1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and listings
Where does Coog's Hunger Games appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Coog's Hunger Games are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Coog's Hunger Games?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Coog's Hunger Games puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
How well does Coog's Hunger Games perform?
It averaged 152 server fps over the last 48 hours, with a low of 24. The entity count reached a high of 93,838, covering buildings, deployables and everything else. The top memory figure was 3,580 MB. Players experience lag when fps drops and entities climb.
Where can you find Coog's Hunger Games?
Coog's Hunger Games does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 51.81.179.115:27457.
How reliable is Coog's Hunger Games?
Coog's Hunger Games is live as of this check. Its reported uptime shows a restart about 23 minutes ago. Over the past full 7 days it stayed up for 159 of 168 hours, or 95%. 20 September 2026 is when Rust Going Deep first saw it.
What Rust version is Coog's Hunger Games on?
Rust network protocol 2634 and build 167781 is what Coog's Hunger Games runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does Coog's Hunger Games follow for wipes?
Coog's Hunger Games wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 3 days 8 hours is how long ago this world came into being.
What happens on wipe day at Coog's Hunger Games?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 100% of recent wipes.
Map and rules
What settings are in place on Coog's Hunger Games?
The name of Coog's Hunger Games contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on Coog's Hunger Games?
Coog's Hunger Games uses a procedural map of size 4,000 with seed 1759, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Population
How many players are on Coog's Hunger Games?
Out of 1 slots, 0 are filled on Coog's Hunger Games right now. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 01:00 UTC, averaging 1 players.
Where does Coog's Hunger Games sit in the rankings?
Over the last seven days, Coog's Hunger Games is #8,141 by player hours, among the top 37% of all ranked servers.
Join info
What's the way to join Coog's Hunger Games?
Open Rust and press F1, then type client.connect 51.81.179.115:27457. Alternatively, click Launch Rust on this page to join via Steam.