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Dive report

PUBLIC

Offline 51.81.48.22:28044 checked 1d ago

modded
Drop in
0/ 100 players now 0% full
27-day averagepeak 33
#3,762ranktop 17%
3d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123410:0013:0017:0020:0000:0003:00

Hourly average and peak, UTC.

Server performance

05010015020010:0013:0017:0020:0000:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct15 Oct16 Oct17 Oct18 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak18players, last three wipes

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 12 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 01:48 UTC3d ago 18 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does PUBLIC appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry PUBLIC are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on PUBLIC?

gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list PUBLIC puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

Is PUBLIC lag-free?

Average server fps for the last 48 hours was 149, and the lowest was 74. Buildings, deployables and all other world objects added up to as many as 412,297 entities. Memory use peaked at 4,531 MB. Players experience lag when fps drops and entities climb.

What location is PUBLIC in?

There is no published region for PUBLIC. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 51.81.48.22:28044.

Is PUBLIC up, and how often does it stay online?

The server PUBLIC is not reachable at the moment; the last sighting was 29 hours ago. The uptime it gives puts the last restart at roughly 46 hours ago. It was up 72% of the time over the last full 3 days, 52 of 72 hours. 14 October 2026 is when Rust Going Deep first saw it.

What Rust version is PUBLIC on?

The version on PUBLIC is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

How often does PUBLIC wipe?

PUBLIC's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 3 days 4 hours ago.

What happens on wipe day at PUBLIC?

The average peak across recent wipes is 18 players. The peak crowd on the latest wipe came 12 hours in.

Rules and settings

What settings and rules have been applied to PUBLIC?

No gather rate appears in the name of PUBLIC. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. VAC, Valve's anti-cheat, is enabled.

What's the map on PUBLIC?

The map on PUBLIC is procedural and size 5,000, generated by the game with seed 1228719711. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player stats

How many players are on PUBLIC?

PUBLIC was last seen 29 hours ago and is offline as you read this. For the past week, players averaged 2 with a high of 33.

Where does PUBLIC sit in the rankings?

For player hours in the last seven days, PUBLIC ranks #3,762, within the top 17% of ranked servers.

Getting in

What's the process to join PUBLIC?

To join, open Rust, hit F1, and enter client.connect 51.81.48.22:28044. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.