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Dive report

Project Fallout 2x - In Development

Online 51.81.49.81:28015 checked 7m ago

2x moddedcarbonpremium
Drop in
0/ 125 players now 0% full
07-day averagepeak 1
#14,198ranktop 64%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123413:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctMon 21 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 16:41 UTC6d ago 1 – running 1
Sat 10 Oct, 19:51 UTC7d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC26d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC27d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Project Fallout 2x - In Development appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Project Fallout 2x - In Development: 2x Rust servers and Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Premium; Server tag: Premium ^q, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week; Gather rate: 2x.

What's the meaning of the tags on Project Fallout 2x - In Development?

The server browser shows these tags for Project Fallout 2x - In Development: gmrust (Game mode): Survival, as standard Rust does it; mp125 (Max players): There are 125 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins; ^q (Premium): Joining requires premium status on Rust. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find Project Fallout 2x - In Development?

Project Fallout 2x - In Development does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 51.81.49.81:28015.

What's the uptime like for Project Fallout 2x - In Development?

Project Fallout 2x - In Development is up and reachable at the moment. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 19 September 2026.

What is the Rust version for Project Fallout 2x - In Development?

Rust network protocol 2634 and build 167398 is what Project Fallout 2x - In Development runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe info

When does Project Fallout 2x - In Development wipe?

No next wipe can be predicted for Project Fallout 2x - In Development, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 6 days 19 hours is how long ago this world came into being.

What happens on wipe day at Project Fallout 2x - In Development?

Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Rules and settings

What settings are in place on Project Fallout 2x - In Development?

At 2x gather, Project Fallout 2x - In Development does what its name suggests. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. Joining requires premium status on Rust. The server runs Valve's anti-cheat, VAC.

Which map is active on Project Fallout 2x - In Development?

A procedural map, generated by the game, is in play on Project Fallout 2x - In Development.

Player count

How many players are on Project Fallout 2x - In Development?

Project Fallout 2x - In Development is holding 0 players on its 125 slots at the moment. The seven-day average is 0 players, with a peak of 1.

What position does Project Fallout 2x - In Development hold in the server rankings?

For player hours in the last seven days, Project Fallout 2x - In Development ranks #14,198, within the top 64% of ranked servers.

Join info

How do you get into Project Fallout 2x - In Development?

Open Rust and press F1, then type client.connect 51.81.49.81:28015. Alternatively, click Launch Rust on this page to join via Steam. Joining requires premium status on Rust.

What each one means

Server tags

Published as mp125,ptrak,$r?,v2634,gmrust,cs167398,^z,^y,^q,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp125
Max players There are 125 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The build number is 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.
^q
Premium Joining requires premium status on Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.