FistGames Dev
Offline 51.83.116.227:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and filters
Where does FistGames Dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include FistGames Dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on FistGames Dev?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list FistGames Dev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of FistGames Dev?
FistGames Dev does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 51.83.116.227:28015.
How reliable is FistGames Dev?
The server FistGames Dev is not reachable at the moment; the last sighting was 32 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for FistGames Dev?
On Linux, FistGames Dev runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does FistGames Dev follow for wipes?
FistGames Dev's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 35 days 23 hours.
Rules and settings
Which rules and settings is FistGames Dev running?
No gather rate appears in the name of FistGames Dev. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Player stats
Is FistGames Dev busy?
The last sighting of FistGames Dev was 32 days 5 hours ago; it is offline right now.
What's FistGames Dev's rank among Rust servers?
Over the last seven days, FistGames Dev is #15,480 by player hours, among the top – of all ranked servers.
How to join
How do you get into FistGames Dev?
Open Rust and press F1, then type client.connect 51.83.116.227:28015. Alternatively, click Launch Rust on this page to join via Steam.