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Dive report

TESTING

Online 51.83.150.41:28015 checked 9m ago

moddedcarbon
Drop in
0/ 500 players now 0% full
47-day averagepeak 33
#1,775ranktop 8%
13h agolast wipeno schedule published
1d 5hnext wipeMon 19 Oct, 14:59 UTC

Players

AveragePeak
0510152010:0015:0019:0022:0002:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0015:0019:0022:0002:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Monday 19 October, 14:59 UTC, in 1d 5h. Every Monday at 14:59 and every Thursday at 14:58 UTC · high confidence

usual gap3.5 daysbetween real wipes
on rhythm75%of its recent wipes
wipe-day peak18players, last three wipes
crowd held80%else halves by day 1

Coming wipes

  • 1d 5h
    Mon 19 Oct, 14:59 UTC
  • 4d 5h
    Thu 22 Oct, 14:58 UTC
  • 8d 5h
    Mon 26 Oct, 14:59 UTC
  • 11d 5h
    Thu 29 Oct, 14:58 UTC
  • 15d 5h
    Mon 2 Nov, 14:59 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 22d 5h
    Mon 9 Nov, 14:59 UTC
  • 25d 5h
    Thu 12 Nov, 14:58 UTC

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctThu 8 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:12 UTC13h ago – – running 0
Thu 15 Oct, 14:58 UTC2d ago 18 held half 2.2 days 3
Mon 12 Oct, 14:59 UTC5d ago 25 held half 3 days 0
Thu 8 Oct, 14:58 UTC9d ago 12 held half 4 days 4
Mon 5 Oct, 15:00 UTC12d ago 24 held half 3 days 2
Thu 1 Oct, 17:57 UTC FW16d ago 23 halved by day 1 3.9 days 1
Mon 28 Sep, 15:58 UTC19d ago 24 held half 3.1 days 2
Fri 25 Sep, 17:03 UTC22d ago 22 held half 3 days 2
Mon 21 Sep, 15:57 UTC26d ago 6 halved by day 1 4 days 0
Mon 14 Sep, 15:56 UTC33d ago 25 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TESTING appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TESTING are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on TESTING?

The server browser shows these tags for TESTING: gmrust (Game mode): This is the standard Rust survival experience; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the performance like on TESTING?

It averaged 101 server fps over the last 48 hours, with a low of 60. Buildings, deployables and all other world objects added up to as many as 76,155 entities. 2,922 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

What's the location of TESTING?

TESTING does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 51.83.150.41:28015.

How reliable is TESTING?

Right now TESTING is online. The uptime it gives puts the last restart at roughly 11 hours ago. Over the past full 7 days it stayed up for 146 of 168 hours, or 87%. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for TESTING?

Rust network protocol 2634 and build 167781 is what TESTING runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

What schedule does TESTING follow for wipes?

TESTING follows a every Monday at 14:59 and every Thursday at 14:58 UTC wipe pattern. Monday 19 October at 14:59 UTC is when the next wipe is due. The world you are on now was created 13 hours.

What happens on wipe day at TESTING?

Across its recent wipes, the average busiest point drew 18 players. The peak crowd on the latest wipe came 4 hours in. Recent wipes kept the crowd above half that peak until the next wipe 80% of the time. It held on until day 1, then dipped below half.

Rules and settings

What settings are in place on TESTING?

No gather rate appears in the name of TESTING. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. VAC is on: Valve's anti-cheat is active.

What's the map on TESTING?

A game-generated procedural map of size 1,000 with seed 612351 is in play on TESTING. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on TESTING?

TESTING is holding 0 players on its 500 slots at the moment. The seven-day average is 4 players, with a peak of 33. Over the last 48 hours, 16:00 UTC drew the most players, 8 on average.

What position does TESTING hold in the server rankings?

For player hours in the last seven days, TESTING ranks #1,775, within the top 8% of ranked servers.

How to join

How do you get into TESTING?

Open Rust and press F1, then type client.connect 51.83.150.41:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp500
Max players The slot count is 500.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.