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Dive report

CSE Network | Rust | DEV

Offline 51.83.197.88:28015 checked 32d ago

moddedcarbon
Drop in
0/ 5 players now 0% full
07-day averagepeak –
#15,468rankno region published
33d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does CSE Network | Rust | DEV appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry CSE Network | Rust | DEV are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on CSE Network | Rust | DEV?

CSE Network | Rust | DEV's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of CSE Network | Rust | DEV?

There is no published region for CSE Network | Rust | DEV. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 51.83.197.88:28015.

How reliable is CSE Network | Rust | DEV?

Right now CSE Network | Rust | DEV is offline, having last been seen 32 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 15 September 2026 is when Rust Going Deep first saw it.

What Rust version is CSE Network | Rust | DEV on?

Rust network protocol 2633 and build 163794 is what CSE Network | Rust | DEV runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does CSE Network | Rust | DEV wipe?

Too few wipes are on record for CSE Network | Rust | DEV to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 33 days 12 hours ago.

Rules and settings

What settings are in place on CSE Network | Rust | DEV?

The name of CSE Network | Rust | DEV contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on CSE Network | Rust | DEV?

CSE Network | Rust | DEV uses a game-generated procedural map.

Player stats

Is CSE Network | Rust | DEV busy?

The last sighting of CSE Network | Rust | DEV was 32 days 19 hours ago; it is offline right now.

What's CSE Network | Rust | DEV's rank among Rust servers?

For player hours in the last seven days, CSE Network | Rust | DEV ranks #15,468, within the top – of ranked servers.

Getting in

How do you get into CSE Network | Rust | DEV?

Open Rust and press F1, then type client.connect 51.83.197.88:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp5
Max players There are 5 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build This server runs build 163794.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.