Dev-The Walking Life
Online 51.91.234.88:21650 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:12 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 296/ 400
- 189/ 225
- 123/ 100
- 394/ 1000
- 33/ 700
Quick answers
Tags and search
Where does Dev-The Walking Life appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Dev-The Walking Life are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on Dev-The Walking Life?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list Dev-The Walking Life puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Is Dev-The Walking Life lag-free?
Average server fps for the last 48 hours was 30, and the lowest was 28. Buildings, deployables and all other world objects added up to as many as 216,170 entities. The top memory figure was 4,471 MB. Players experience lag when fps drops and entities climb.
What's the location of Dev-The Walking Life?
There is no published region for Dev-The Walking Life. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 51.91.234.88:21650.
What's the uptime like for Dev-The Walking Life?
Dev-The Walking Life is up and reachable at the moment. The uptime it gives puts the last restart at roughly 8 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 2 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Dev-The Walking Life?
The version on Dev-The Walking Life is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does Dev-The Walking Life follow for wipes?
Dev-The Walking Life's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 10 days 19 hours.
What happens on wipe day at Dev-The Walking Life?
Across its recent wipes, the average busiest point drew 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
Which rules and settings is Dev-The Walking Life running?
The name of Dev-The Walking Life contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Dev-The Walking Life?
The map on Dev-The Walking Life is procedural and size 6,000, generated by the game with seed 395335856. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
How many players are on Dev-The Walking Life?
Out of 50 slots, 0 are filled on Dev-The Walking Life right now. For the past week, players averaged 0 with a high of 1.
What position does Dev-The Walking Life hold in the server rankings?
For player hours in the last seven days, Dev-The Walking Life ranks #13,316, within the top 60% of ranked servers.
Join info
What's the way to join Dev-The Walking Life?
To join, open Rust, hit F1, and enter client.connect 51.91.234.88:21650. Or click Launch Rust on this page to open the game through Steam and connect.