NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC7d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC28d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 309/ 400
- 182/ 225
- 135/ 100
- 372/ 1000
- 31/ 700
Quick answers
Tags and search
Where does NON-PRODUCTION Pocket Mines Feasibility appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry NON-PRODUCTION Pocket Mines Feasibility are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on NON-PRODUCTION Pocket Mines Feasibility?
gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses — that is the tag list NON-PRODUCTION Pocket Mines Feasibility puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the performance like on NON-PRODUCTION Pocket Mines Feasibility?
It averaged 235 server fps over the last 48 hours, with a low of 225. Buildings, deployables and all other world objects added up to as many as 14,150 entities. The top memory figure was 2,210 MB. Players experience lag when fps drops and entities climb.
Where can you find NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 51.91.74.194:25570.
How reliable is NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility is up and reachable at the moment. According to its reported uptime, the last restart was about 7 days 19 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is NON-PRODUCTION Pocket Mines Feasibility on?
On Linux, NON-PRODUCTION Pocket Mines Feasibility runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does NON-PRODUCTION Pocket Mines Feasibility wipe?
Too few wipes are on record for NON-PRODUCTION Pocket Mines Feasibility to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 7 days 20 hours ago.
What happens on wipe day at NON-PRODUCTION Pocket Mines Feasibility?
The average peak across recent wipes is 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
Which rules and settings is NON-PRODUCTION Pocket Mines Feasibility running?
No gather rate appears in the name of NON-PRODUCTION Pocket Mines Feasibility. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on NON-PRODUCTION Pocket Mines Feasibility?
A game-generated procedural map of size 2,000 with seed 20260808 is in play on NON-PRODUCTION Pocket Mines Feasibility. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
How many players are on NON-PRODUCTION Pocket Mines Feasibility?
NON-PRODUCTION Pocket Mines Feasibility is holding 0 players on its 2 slots at the moment. The seven-day average for players here is 0.
What's NON-PRODUCTION Pocket Mines Feasibility's rank among Rust servers?
Over the last seven days, NON-PRODUCTION Pocket Mines Feasibility is #15,807 by player hours, among the top 72% of all ranked servers.
How to join
How do you get into NON-PRODUCTION Pocket Mines Feasibility?
To join, open Rust, hit F1, and enter client.connect 51.91.74.194:25570. Or click Launch Rust on this page to open the game through Steam and connect.