Dev
Offline 57.129.153.14:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and search
Where does Dev appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Dev: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Dev?
Dev's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp0 (Max players): The slot count is 0; ts32 (Group limit): Teams max out at 32; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; rustmaps (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Dev in?
There is no published region for Dev. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 57.129.153.14:28015.
How reliable is Dev?
The server Dev is not reachable at the moment; the last sighting was 13 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for Dev?
On Linux, Dev runs Rust network protocol 2633 and build 165217. The protocol must match to join; Steam will update your game.
Wipe schedule
When does Dev wipe?
Too few wipes are on record for Dev to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 36 days 11 hours is how long ago this world came into being.
Rules and settings
What settings are in place on Dev?
The name of Dev contains no gather rate. 32 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server does not run Valve's anti-cheat, VAC.
What's the map on Dev?
At size 3,000, the map on Dev is custom, and its published file can be downloaded from this page.
Player stats
How many players are on Dev?
The last sighting of Dev was 13 days 21 hours ago; it is offline right now.
Where does Dev sit in the rankings?
Over the last seven days, Dev is #16,009 by player hours, among the top 71% of all ranked servers.
Join info
What's the process to join Dev?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 57.129.153.14:28015.