IKS[211 Devblog]
Offline 57.131.161.238:27015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 174/ 225
- 128/ 100
- 345/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does IKS[211 Devblog] appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry IKS[211 Devblog] are: Modded Rust servers. Its entry appears under the filters Type: Modded; Last wipe: In the last week.
What's the meaning of the tags on IKS[211 Devblog]?
IKS[211 Devblog]'s game browser tags read: mp10 (Max players): The slot count is 10; v2164 (Protocol): The protocol is 2164; a different version won't get you in; oxide (Oxide): The plugin framework here is Oxide (uMod); modded (Modded): You'll see it in Modded, since plugins or settings modify the game; hb68d7370 (Custom tag): The owner or a plugin created this tag, so it's not standard Rust; stok (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of IKS[211 Devblog]?
IKS[211 Devblog] does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 57.131.161.238:27015.
Is IKS[211 Devblog] up, and how often does it stay online?
Right now IKS[211 Devblog] is offline, having last been seen 37 hours ago. It stayed up for 0 of the 24 hours in the last 1 full day, giving 0% uptime. The first sighting by Rust Going Deep was on 16 October 2026.
What is the Rust version for IKS[211 Devblog]?
On Windows, IKS[211 Devblog] runs Rust network protocol 2164. The protocol must match to join; Steam will update your game.
Wipe info
How often does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 5 days 12 hours is how long ago this world came into being.
Map and rules
Which rules and settings is IKS[211 Devblog] running?
Its name does not state a gather rate for IKS[211 Devblog]. No group limit is published. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. VAC is off: Valve's anti-cheat is not active.
Player stats
How many players are on IKS[211 Devblog]?
IKS[211 Devblog] was last seen 37 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours was 20:00 UTC, averaging 0 players.
Where does IKS[211 Devblog] sit in the rankings?
For player hours in the last seven days, IKS[211 Devblog] ranks #14,778, within the top 67% of ranked servers.
How to join
How do you get into IKS[211 Devblog]?
To join, open Rust, hit F1, and enter client.connect 57.131.161.238:27015. Or click Launch Rust on this page to open the game through Steam and connect.