Rust Zombie Raids Test Server
Offline 58.169.156.96:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 15:14 UTC3d ago | – | – | running | 1 |
| Wed 14 Oct, 02:42 UTC4d ago | – | – | – | 0 |
| Sun 11 Oct, 11:32 UTC6d ago | 2 | held half | 2.6 days | 0 |
| Sun 11 Oct, 01:25 UTC7d ago | 2 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 229/ 400
- 174/ 225
- 132/ 100
- 274/ 1000
- 21/ 700
Quick answers
Tags and search
Where does Rust Zombie Raids Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Zombie Raids Test Server: Modded Rust servers and Best Rust zombie servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on Rust Zombie Raids Test Server?
The last 48 hours saw an average of 80 server fps, never dropping below 73. At its peak it carried 118,135 entities, including buildings and deployables. Memory use peaked at 2,412 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 58.169.156.96:28015.
How reliable is Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server is down at the moment; it was last up 46 hours ago. Its reported uptime shows a restart about 2 hours ago. Over the past full 6 days it stayed up for 56 of 144 hours, or 39%. Rust Going Deep has had it on record since 11 October 2026.
What Rust version is Rust Zombie Raids Test Server on?
Rust network protocol 2634 and build 167398 is what Rust Zombie Raids Test Server runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does Rust Zombie Raids Test Server wipe?
Rust Zombie Raids Test Server wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 3 days 17 hours is how long ago this world came into being.
What happens on wipe day at Rust Zombie Raids Test Server?
Recent wipes have averaged a busiest crowd of 2 players. 22 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 100% of recent wipes.
Settings and map
What settings are in place on Rust Zombie Raids Test Server?
No gather rate appears in the name of Rust Zombie Raids Test Server. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Rust Zombie Raids Test Server?
The map on Rust Zombie Raids Test Server is procedural and size 4,000, generated by the game with seed 1337. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.
Population
How many players are on Rust Zombie Raids Test Server?
Rust Zombie Raids Test Server was last seen 46 hours ago and is offline as you read this. The seven-day average is 1 players, with a peak of 2. Over the last 48 hours, 09:00 UTC drew the most players, 2 on average.
Where does Rust Zombie Raids Test Server sit in the rankings?
Over the last seven days, Rust Zombie Raids Test Server is #4,839 by player hours, among the top 22% of all ranked servers.
Getting in
How do you get into Rust Zombie Raids Test Server?
To join, open Rust, hit F1, and enter client.connect 58.169.156.96:28015. Or click Launch Rust on this page to open the game through Steam and connect.