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Dive report

NPC Development Local

Offline 59.126.49.82:28015 checked 20d ago

moddedoxidepve
Drop in
0/ 5 players now 0% full
07-day averagepeak –
#16,967ranktop 72%
22d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep27 Sep29 Sep30 Sep2 Oct4 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does NPC Development Local appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry NPC Development Local are: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on NPC Development Local?

NPC Development Local's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): The build number is 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What location is NPC Development Local in?

There is no published region for NPC Development Local. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 59.126.49.82:28015.

Is NPC Development Local up, and how often does it stay online?

NPC Development Local is down at the moment; it was last up 20 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 25 September 2026.

What is the Rust version for NPC Development Local?

Rust network protocol 2633 and build 165217 is what NPC Development Local runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does NPC Development Local follow for wipes?

Too few wipes are on record for NPC Development Local to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 22 days 17 hours ago.

Settings and map

Which rules and settings is NPC Development Local running?

The name of NPC Development Local contains no gather rate. Up to 8 players per group, which is the default. It runs pve, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on NPC Development Local?

A game-generated procedural map of size 1,000 with seed 12345 is in play on NPC Development Local. RustMaps can display it from this page because the same size and seed yield the same map.

Population

What's the population like on NPC Development Local?

Right now NPC Development Local is offline, with its last appearance 20 days 22 hours ago.

What's NPC Development Local's rank among Rust servers?

For player hours in the last seven days, NPC Development Local ranks #16,967, within the top 72% of ranked servers.

How to join

What's the process to join NPC Development Local?

Open Rust and press F1, then type client.connect 59.126.49.82:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp5
Max players There are 5 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build The build number is 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.