test01
Offline EA 59.39.221.79:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 87% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:02 UTC, in 11d 14h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does test01 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test01 are: Rust community servers, going deep. You can find it on the server list by these filters: Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
What's the meaning of the tags on test01?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^b (Biweekly): The wipe cycle is two weeks; EA (East Asia): Its browser listing sits under East Asia — that is the tag list test01 puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of test01?
The EA tag marks test01 as being in Asia. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 59.39.221.79:28015.
Is test01 up, and how often does it stay online?
test01 is down at the moment; it was last up 20 days 8 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 27 September 2026.
What is the Rust version for test01?
The version on test01 is Rust network protocol 2633 and build 165217, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does test01 wipe?
An estimate from biweekly: 14 days after its last wipe gives test01's next wipe. Expect the next wipe on Friday 30 October at 05:02 UTC. 44 days 9 hours is how long ago this world came into being. Its tags list a wipe schedule for every two weeks.
Settings and map
Which rules and settings is test01 running?
The name of test01 contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is disabled.
Which map is active on test01?
A procedural map, generated by the game, is in play on test01.
Player stats
How many players are on test01?
The last sighting of test01 was 20 days 8 hours ago; it is offline right now.
What position does test01 hold in the server rankings?
test01 ranks #15,923 for player hours over the last seven days, #492 in Asia and in the top 67% of ranked servers.
Getting in
What's the way to join test01?
To join, open Rust, hit F1, and enter client.connect 59.39.221.79:28015. Or click Launch Rust on this page to open the game through Steam and connect.