Carbon Local Dev
Offline 60.142.115.227:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 283/ 400
- 184/ 225
- 132/ 100
- 388/ 1000
- 35/ 700
Quick answers
Tags and filters
Where does Carbon Local Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Carbon Local Dev are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Carbon Local Dev?
gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): It holds 5 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon — that is the tag list Carbon Local Dev puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Carbon Local Dev?
Carbon Local Dev does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 60.142.115.227:28015.
Is Carbon Local Dev up, and how often does it stay online?
Carbon Local Dev is down at the moment; it was last up 32 days 6 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Carbon Local Dev?
The version on Carbon Local Dev is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does Carbon Local Dev wipe?
Carbon Local Dev's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 36 days 13 hours ago.
Map and rules
What settings and rules have been applied to Carbon Local Dev?
No gather rate appears in the name of Carbon Local Dev. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. VAC is on: Valve's anti-cheat is active.
Which map is active on Carbon Local Dev?
The map on Carbon Local Dev is procedural, made by the game.
Population
Is Carbon Local Dev busy?
The last sighting of Carbon Local Dev was 32 days 6 hours ago; it is offline right now.
Where does Carbon Local Dev sit in the rankings?
Over the last seven days, Carbon Local Dev is #13,927 by player hours, among the top – of all ranked servers.
How to join
What's the way to join Carbon Local Dev?
To join, open Rust, hit F1, and enter client.connect 60.142.115.227:28015. Or click Launch Rust on this page to open the game through Steam and connect.