TestServer
Offline 61.8.134.208:28015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 44/ 400
- 38/ 245
- 120/ 100
- 75/ 1000
- 11/ 700
Quick answers
Tags and search
Where does TestServer appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TestServer: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on TestServer?
TestServer's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): It's on build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
What's the location of TestServer?
No region comes from TestServer. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 61.8.134.208:28015.
Is TestServer up, and how often does it stay online?
TestServer is down at the moment; it was last up 9 days 18 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 8 October 2026.
What is the Rust version for TestServer?
Rust network protocol 2634 and build 167058 is what TestServer runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does TestServer follow for wipes?
TestServer's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 19 hours.
Rules and settings
What settings are in place on TestServer?
The name of TestServer contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on TestServer?
A procedural map, generated by the game, is in play on TestServer.
Player stats
Is TestServer busy?
The last sighting of TestServer was 9 days 18 hours ago; it is offline right now.
What position does TestServer hold in the server rankings?
Over the last seven days, TestServer is #14,874 by player hours, among the top 67% of all ranked servers.
Getting in
What's the process to join TestServer?
To join, open Rust, hit F1, and enter client.connect 61.8.134.208:28015. Or click Launch Rust on this page to open the game through Steam and connect.