Local
Offline 62.106.78.113:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 25/ 100
- 92/ 400
- 19/ 225
- 125/ 100
- 86/ 1000
- 3/ 700
Quick answers
Tags and filters
Where does Local appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Local are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Local?
Local's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs164530 (Build): The build number is 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find Local?
There is no published region for Local. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 62.106.78.113:28015.
What's the uptime like for Local?
The server Local is not reachable at the moment; the last sighting was 29 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 18 September 2026 is when Rust Going Deep first saw it.
What Rust version is Local on?
The version on Local is Rust network protocol 2633 and build 164530, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does Local wipe?
Too few wipes are on record for Local to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 29 days 23 hours ago.
Map and rules
Which rules and settings is Local running?
The name of Local contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on Local?
The map on Local is procedural, made by the game.
Population
What's the population like on Local?
Local was last seen 29 days 22 hours ago and is offline as you read this.
Where does Local sit in the rankings?
For player hours in the last seven days, Local ranks #14,090, within the top – of ranked servers.
Getting in
What's the process to join Local?
To join, open Rust, hit F1, and enter client.connect 62.106.78.113:28015. Or click Launch Rust on this page to open the game through Steam and connect.