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Dive report

CYBERSHOKE | #1 Vanilla (x2)

Online EU 62.122.215.125:28015 checked 10m ago

2x weekly wipes vanillamoddedoxide
Drop in
15/ 300 players now 5% full
37-day averagepeak 20
#2,045ranktop 9% · #774 in EU
2d agolast wipeweekly schedule
4d 23hnext wipeFri 23 Oct, 14:59 UTC

Players

AveragePeak
0510152016:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

010020030040016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 23 October, 14:59 UTC, in 4d 23h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  • 4d 23h
    Fri 23 Oct, 14:59 UTC
  • 11d 23h
    Fri 30 Oct, 14:59 UTC
  • 18d 3h
    Thu 5 Nov, 19:00 UTC
    FW
  • 18d 23h
    Fri 6 Nov, 14:59 UTC
  • 25d 23h
    Fri 13 Nov, 14:59 UTC
  • 32d 23h
    Fri 20 Nov, 14:59 UTC
  • 39d 23h
    Fri 27 Nov, 14:59 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:59 UTC2d ago – – running 0
Fri 9 Oct, 14:59 UTC9d ago 10 halved by day 6 7 days 0
Fri 2 Oct, 14:59 UTC16d ago 18 halved by day 5 7 days 2
Fri 25 Sep, 14:59 UTC23d ago 17 halved by day 3 7 days 0
Fri 18 Sep, 14:59 UTC30d ago 15 halved by day 1 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does CYBERSHOKE | #1 Vanilla (x2) appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include CYBERSHOKE | #1 Vanilla (x2): 2x Rust servers, EU Rust servers, live and Modded Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Players now: At least 10.

How should you read the tags on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2)'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp300 (Max players): The slot count is 300; ts24 (Group limit): The team limit is 24; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^w (Weekly): A wipe every week; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; EU (Europe): The server browser lists it under Europe. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does CYBERSHOKE | #1 Vanilla (x2) perform?

The last 48 hours saw an average of 164 server fps, never dropping below 94. The entity count reached a high of 103,540, covering buildings, deployables and everything else. The top memory figure was 3,473 MB. Players experience lag when fps drops and entities climb.

What's the location of CYBERSHOKE | #1 Vanilla (x2)?

Its location is Europe, according to the EU tag CYBERSHOKE | #1 Vanilla (x2) displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 62.122.215.125:28015.

What's the uptime like for CYBERSHOKE | #1 Vanilla (x2)?

Right now CYBERSHOKE | #1 Vanilla (x2) is online. Its reported uptime shows a restart about 11 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is CYBERSHOKE | #1 Vanilla (x2) on?

The version on CYBERSHOKE | #1 Vanilla (x2) is Rust network protocol 2634 and build 166494, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does CYBERSHOKE | #1 Vanilla (x2) wipe?

CYBERSHOKE | #1 Vanilla (x2) runs on a every Friday at 14:59 UTC wipe cycle. Friday 23 October at 14:59 UTC is when the next wipe is due. 2 days is how long ago this world came into being. The tags show wipes set to happen every week.

What happens on wipe day at CYBERSHOKE | #1 Vanilla (x2)?

The average peak across recent wipes is 15 players. 22 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. Otherwise, the crowd sank below half by day 4.

Rules and settings

What settings and rules have been applied to CYBERSHOKE | #1 Vanilla (x2)?

Gather rates here are 2x, as CYBERSHOKE | #1 Vanilla (x2) announces in its name. 24 players is the maximum group size. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

Which map is active on CYBERSHOKE | #1 Vanilla (x2)?

CYBERSHOKE | #1 Vanilla (x2) uses a procedural map of size 4,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Player stats

Is CYBERSHOKE | #1 Vanilla (x2) busy?

Out of 300 slots, 15 are filled on CYBERSHOKE | #1 Vanilla (x2) right now. For the past week, players averaged 3 with a high of 20. The busiest point in the last 48 hours was 12:00 UTC, averaging 15 players.

Where does CYBERSHOKE | #1 Vanilla (x2) sit in the rankings?

Over the last seven days CYBERSHOKE | #1 Vanilla (x2) sits at #2,045 on player hours, which is #774 in Europe and inside the top 9% of all ranked servers.

How to join

What's the process to join CYBERSHOKE | #1 Vanilla (x2)?

To join, open Rust, hit F1, and enter client.connect 62.122.215.125:28015. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://cybershoke.net/rust.

What each one means

Server tags

Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp300
Max players The slot count is 300.
ts24
Group limit The team limit is 24.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build It's on build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.