Skip to the content
Dive report

CYBERSHOKE | #2 Vanilla (x2)

Online EU 62.122.215.125:28020 checked 12m ago

2x weekly wipes vanillamoddedoxide
Drop in
2/ 200 players now 1% full
17-day averagepeak 7
#3,180ranktop 14% · #1179 in EU
1d agolast wipeweekly schedule
5d 5hnext wipeFri 23 Oct, 14:59 UTC

Players

AveragePeakWipe
0246810:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 14:59 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040010:0019:0004:0014:0023:0008:00Wiped Fri 16 Oct, 14:59 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 14% of all ranked servers, top 40% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Friday 23 October, 14:59 UTC, in 5d 5h. Every Friday at 14:59 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  • 5d 5h
    Fri 23 Oct, 14:59 UTC
  • 12d 5h
    Fri 30 Oct, 14:59 UTC
  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 19d 5h
    Fri 6 Nov, 14:59 UTC
  • 26d 5h
    Fri 13 Nov, 14:59 UTC
  • 33d 5h
    Fri 20 Nov, 14:59 UTC
  • 40d 5h
    Fri 27 Nov, 14:59 UTC

The first 48 hours of its last wipes

Fri 9 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:59 UTC1d ago – – running 0
Fri 9 Oct, 14:58 UTC8d ago 7 halved by day 4 7 days 0
Fri 2 Oct, 14:59 UTC15d ago 11 halved by day 3 7 days 0
Fri 25 Sep, 14:59 UTC22d ago 8 halved by day 5 7 days 1
Fri 18 Sep, 14:59 UTC29d ago 9 halved by day 2 7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does CYBERSHOKE | #2 Vanilla (x2) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry CYBERSHOKE | #2 Vanilla (x2) are: 2x Rust servers, EU Rust servers, live and Modded Rust servers. The server list shows it under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x.

What's the meaning of the tags on CYBERSHOKE | #2 Vanilla (x2)?

gmrust (Game mode): This is the standard Rust survival experience; mp200 (Max players): It holds 200 players; ts24 (Group limit): You can have up to 24 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): The build number is 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; EU (Europe): Its browser listing sits under Europe — that is the tag list CYBERSHOKE | #2 Vanilla (x2) puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

How well does CYBERSHOKE | #2 Vanilla (x2) perform?

The last 48 hours saw an average of 214 server fps, never dropping below 182. The entity count reached a high of 78,738, covering buildings, deployables and everything else. The top memory figure was 2,842 MB. Players experience lag when fps drops and entities climb.

What location is CYBERSHOKE | #2 Vanilla (x2) in?

Its location is Europe, according to the EU tag CYBERSHOKE | #2 Vanilla (x2) displays. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 62.122.215.125:28020.

What's the uptime like for CYBERSHOKE | #2 Vanilla (x2)?

CYBERSHOKE | #2 Vanilla (x2) is live as of this check. Its reported uptime shows a restart about 5 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is CYBERSHOKE | #2 Vanilla (x2) on?

The version on CYBERSHOKE | #2 Vanilla (x2) is Rust network protocol 2634 and build 166494, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does CYBERSHOKE | #2 Vanilla (x2) follow for wipes?

CYBERSHOKE | #2 Vanilla (x2) follows a every Friday at 14:59 UTC wipe pattern. Friday 23 October at 14:59 UTC is when the next wipe is due. 42 hours is how long ago this world came into being. Its tags carry a wipe schedule that runs weekly.

What can you expect on wipe day at CYBERSHOKE | #2 Vanilla (x2)?

Recent wipes have averaged a busiest crowd of 9 players. On the latest wipe, 1 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 3.5, the pop had dropped under half.

Settings and map

What settings are in place on CYBERSHOKE | #2 Vanilla (x2)?

Gather rates here are 2x, as CYBERSHOKE | #2 Vanilla (x2) announces in its name. 24 players is the maximum group size. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

Which map is active on CYBERSHOKE | #2 Vanilla (x2)?

The map on CYBERSHOKE | #2 Vanilla (x2) is procedural and size 3,500, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Custom Map.

Population

Is CYBERSHOKE | #2 Vanilla (x2) busy?

CYBERSHOKE | #2 Vanilla (x2) is holding 2 players on its 200 slots at the moment. The seven-day average is 1 players, with a peak of 7. Over the last 48 hours, 10:00 UTC drew the most players, 5 on average.

What position does CYBERSHOKE | #2 Vanilla (x2) hold in the server rankings?

CYBERSHOKE | #2 Vanilla (x2) ranks #3,180 for player hours over the last seven days, #1,179 in Europe and in the top 14% of ranked servers.

Getting in

What's the process to join CYBERSHOKE | #2 Vanilla (x2)?

Open Rust and press F1, then type client.connect 62.122.215.125:28020. Alternatively, click Launch Rust on this page to join via Steam. https://cybershoke.net/rust is its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp200
Max players It holds 200 players.
ts24
Group limit You can have up to 24 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build The build number is 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.