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Dive report

CYBERSHOKE | #3 Vanilla (x2)

Online EU 62.122.215.125:28025 checked 10m ago

2x weekly wipes vanillamoddedoxide
Drop in
1/ 300 players now 0% full
17-day averagepeak 9
#2,904ranktop 13% · #1093 in EU
5d agolast wipeweekly schedule
1d 4hnext wipeMon 19 Oct, 15:00 UTC

Players

AveragePeak
0246811:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 13% of all ranked servers, top 37% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Monday 19 October, 15:00 UTC, in 1d 4h. Every Monday at 15:00 UTC · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held50%else halves by day 4

Coming wipes

  • 1d 4h
    Mon 19 Oct, 15:00 UTC
  • 8d 4h
    Mon 26 Oct, 15:00 UTC
  • 15d 4h
    Mon 2 Nov, 15:00 UTC
  • 18d 8h
    Thu 5 Nov, 19:00 UTC
    FW
  • 22d 4h
    Mon 9 Nov, 15:00 UTC
  • 29d 4h
    Mon 16 Nov, 15:00 UTC
  • 36d 4h
    Mon 23 Nov, 15:00 UTC
  • 43d 4h
    Mon 30 Nov, 15:00 UTC

The first 48 hours of its last wipes

Mon 12 OctMon 5 OctMon 28 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 15:00 UTC5d ago 7 – running 2
Mon 5 Oct, 14:59 UTC12d ago 3 held half 7 days 1
Mon 28 Sep, 15:00 UTC19d ago 9 halved by day 3 7 days 1
Mon 21 Sep, 15:00 UTC26d ago 5 held half 7 days 0
Mon 14 Sep, 15:00 UTC33d ago 7 halved by day 5 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does CYBERSHOKE | #3 Vanilla (x2) appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry CYBERSHOKE | #3 Vanilla (x2) are: 2x Rust servers, EU Rust servers, live and Modded Rust servers. The server list shows it under Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What's the meaning of the tags on CYBERSHOKE | #3 Vanilla (x2)?

gmrust (Game mode): This is the standard Rust survival experience; mp300 (Max players): It holds 300 players; ts24 (Group limit): You can have up to 24 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^w (Weekly): A wipe every week; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; EU (Europe): In the server browser it appears under Europe — that is the tag list CYBERSHOKE | #3 Vanilla (x2) puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

How well does CYBERSHOKE | #3 Vanilla (x2) perform?

Average server fps for the last 48 hours was 46, and the lowest was 38. At its peak it carried 140,509 entities, including buildings and deployables. The top memory figure was 7,162 MB. Players experience lag when fps drops and entities climb.

Where can you find CYBERSHOKE | #3 Vanilla (x2)?

The EU tag marks CYBERSHOKE | #3 Vanilla (x2) as being in Europe. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 62.122.215.125:28025.

How reliable is CYBERSHOKE | #3 Vanilla (x2)?

CYBERSHOKE | #3 Vanilla (x2) is up and reachable at the moment. Its reported uptime shows a restart about 6 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for CYBERSHOKE | #3 Vanilla (x2)?

On Windows, CYBERSHOKE | #3 Vanilla (x2) runs Rust network protocol 2634 and build 166494. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does CYBERSHOKE | #3 Vanilla (x2) wipe?

CYBERSHOKE | #3 Vanilla (x2) follows a every Monday at 15:00 UTC wipe pattern. Monday 19 October at 15:00 UTC is when the next wipe is due. This world has been running since 5 days 19 hours ago. Its tags carry a wipe schedule that runs weekly.

What happens on wipe day at CYBERSHOKE | #3 Vanilla (x2)?

Across its recent wipes, the average busiest point drew 6 players. The peak crowd on the latest wipe came 0 hours in. The crowd held above half that peak until the next wipe in 50% of recent wipes. By day 4, the pop had dropped under half.

Rules and settings

Which rules and settings is CYBERSHOKE | #3 Vanilla (x2) running?

At 2x gather, CYBERSHOKE | #3 Vanilla (x2) does what its name suggests. The group limit is 24 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. It describes itself as vanilla, meaning no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

What's the map on CYBERSHOKE | #3 Vanilla (x2)?

A game-generated procedural map of size 4,000 with seed 1337 is in play on CYBERSHOKE | #3 Vanilla (x2). The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Population

What's the population like on CYBERSHOKE | #3 Vanilla (x2)?

Out of 300 slots, 1 are filled on CYBERSHOKE | #3 Vanilla (x2) right now. For the past week, players averaged 1 with a high of 9. The busiest point in the last 48 hours was 13:00 UTC, averaging 6 players.

What's CYBERSHOKE | #3 Vanilla (x2)'s rank among Rust servers?

CYBERSHOKE | #3 Vanilla (x2) ranks #2,904 for player hours over the last seven days, #1,093 in Europe and in the top 13% of ranked servers.

Getting in

What's the process to join CYBERSHOKE | #3 Vanilla (x2)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.122.215.125:28025. https://cybershoke.net/rust is its website.

What each one means

Server tags

Published as mp300,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs166494,ts24,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp300
Max players It holds 300 players.
ts24
Group limit You can have up to 24 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build It's on build 166494.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Wipe schedule

^w
Weekly A wipe every week.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.