ukn
Offline 62.217.186.180:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 7/ 100
- 5/ 100
- 2/ 20
- 10/ 100
- 1/ 100
- 0/ 50
Quick answers
Tags and listings
Where does ukn appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ukn are: Modded Rust servers and Rust aim training servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ukn?
ukn's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167584 (Build): It's on build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of ukn?
ukn does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 62.217.186.180:28015.
Is ukn up, and how often does it stay online?
ukn is down at the moment; it was last up 4 days 21 hours ago. In the last full 4 days, 0 of 96 hours were online, 0% uptime. 13 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for ukn?
The version on ukn is Rust network protocol 2634 and build 167584, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
What schedule does ukn follow for wipes?
ukn's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 13 hours.
Rules and settings
What settings and rules have been applied to ukn?
Its name does not state a gather rate for ukn. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.
What's the map on ukn?
The map on ukn is procedural, made by the game.
Player count
Is ukn busy?
ukn was last seen 4 days 21 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
Where does ukn sit in the rankings?
Over the last seven days, ukn is #15,843 by player hours, among the top 72% of all ranked servers.
Getting in
How do you get into ukn?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.217.186.180:28015.