ukn
Offline 62.217.191.222:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 4/ 100
- 8/ 100
- 2/ 10
- 14/ 100
- 0/ 100
- 1/ 50
Quick answers
Tags and search
Where does ukn appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ukn: Modded Rust servers and Rust aim training servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on ukn?
The server browser shows these tags for ukn: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of ukn?
No region comes from ukn. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 62.217.191.222:28015.
How reliable is ukn?
Right now ukn is offline, having last been seen 16 days 2 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 2 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for ukn?
On Windows, ukn runs Rust network protocol 2634 and build 166494. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does ukn follow for wipes?
Too few wipes are on record for ukn to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days 14 hours is how long ago this world came into being.
Rules and settings
What settings are in place on ukn?
No gather rate appears in the name of ukn. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is off: Valve's anti-cheat is not active.
Which map is active on ukn?
A procedural map, generated by the game, is in play on ukn.
Player count
Is ukn busy?
ukn was last seen 16 days 2 hours ago and is offline as you read this.
What position does ukn hold in the server rankings?
For player hours in the last seven days, ukn ranks #15,922, within the top 69% of ranked servers.
Getting in
What's the way to join ukn?
To join, open Rust, hit F1, and enter client.connect 62.217.191.222:28015. Or click Launch Rust on this page to open the game through Steam and connect.