nameserver
Offline 62.33.43.207:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 168/ 400
- 111/ 225
- 125/ 100
- 154/ 1000
- 6/ 700
Quick answers
Tags and listings
Where does nameserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include nameserver: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on nameserver?
The server browser shows these tags for nameserver: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): It uses the default team limit: 8; v2627 (Protocol): The protocol is 2627; a different version won't get you in; cs154033 (Build): This server runs build 154033; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is nameserver in?
nameserver does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 62.33.43.207:28015.
How reliable is nameserver?
Right now nameserver is offline, having last been seen 35 days 1 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for nameserver?
Rust network protocol 2627 and build 154033 is what nameserver runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does nameserver follow for wipes?
nameserver's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 111 days 8 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to nameserver?
The name of nameserver contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
What's the map on nameserver?
nameserver uses a game-generated procedural map.
Player stats
How many players are on nameserver?
Right now nameserver is offline, with its last appearance 35 days 1 hours ago.
Join info
What's the process to join nameserver?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 62.33.43.207:28015.