Living World checkpoint
Offline 62.45.100.181:28015 checked 13d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 877/ 100
- 126/ 400
- 104/ 245
- 127/ 100
- 305/ 1000
- 22/ 700
Quick answers
Tags and filters
Where does Living World checkpoint appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Living World checkpoint: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Living World checkpoint?
Living World checkpoint's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): The slot count is 20; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find Living World checkpoint?
Living World checkpoint does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 62.45.100.181:28015.
How reliable is Living World checkpoint?
Right now Living World checkpoint is offline, having last been seen 13 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 4 October 2026.
What Rust version is Living World checkpoint on?
The version on Living World checkpoint is Rust network protocol 2634 and build 166652, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Living World checkpoint follow for wipes?
Too few wipes are on record for Living World checkpoint to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 13 days 7 hours ago.
Rules and settings
What settings and rules have been applied to Living World checkpoint?
The name of Living World checkpoint contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on Living World checkpoint?
A procedural map, generated by the game, is in play on Living World checkpoint.
Population
What's the population like on Living World checkpoint?
Living World checkpoint was last seen 13 days 1 hours ago and is offline as you read this.
What's Living World checkpoint's rank among Rust servers?
For player hours in the last seven days, Living World checkpoint ranks #15,962, within the top 71% of ranked servers.
Join info
What's the process to join Living World checkpoint?
To join, open Rust, hit F1, and enter client.connect 62.45.100.181:28015. Or click Launch Rust on this page to open the game through Steam and connect.