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Dive report

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 13m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 3
#14,065ranktop 64%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
0123409:0018:0003:0013:0022:0007:00Wiped Fri 16 Oct, 21:56 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040009:0018:0003:0013:0022:0007:00Wiped Fri 16 Oct, 21:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held67%else halves by day 3

The first 48 hours of its last wipes

Thu 1 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC1d ago – – running 0
Thu 1 Oct, 20:18 UTC FW16d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC18d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC19d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC20d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC22d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC23d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC25d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC26d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: Modded Rust servers and Rust aim training servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The server browser shows these tags for ERA AIM TRAINING | FFA | 1V1 | AIMBOTS: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Average server fps for the last 48 hours was 235, and the lowest was 215. The entity count reached a high of 5,597, covering buildings, deployables and everything else. Memory use peaked at 2,953 MB. Players experience lag when fps drops and entities climb.

What location is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS in?

No region comes from ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 62.60.246.211:28015.

How reliable is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is live as of this check. The uptime it gives puts the last restart at roughly 33 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 20 September 2026 is when Rust Going Deep first saw it.

What Rust version is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS on?

The version on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is Rust network protocol 2634 and build 166494, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS follow for wipes?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 34 hours is how long ago this world came into being.

What can you expect on wipe day at ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The average peak across recent wipes is 3 players. 27 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 67% of recent wipes. Otherwise, the crowd sank below half by day 3.

Rules and settings

What settings are in place on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

No gather rate appears in the name of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS uses a procedural map of size 6,000 with seed 1337, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Population

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS busy?

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is holding 0 players on its 50 slots at the moment. The seven-day average is 0 players, with a peak of 3.

What position does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS hold in the server rankings?

Over the last seven days, ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is #14,065 by player hours, among the top 64% of all ranked servers.

Getting in

What's the process to join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Open Rust and press F1, then type client.connect 62.60.246.211:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build This server runs build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.