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Dive report

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9

Offline 62.93.164.237:28015 checked 34d ago

2x moddedoxide
Drop in
1/ 20 players now 5% full
07-day averagepeak –
–rankscore 0
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9: 2x Rust servers and Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

How should you read the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts100 (Group limit): Teams max out at 100; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163493 (Build): It's on build 163493; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Where can you find PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 62.93.164.237:28015.

What's the uptime like for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?

The server PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 is not reachable at the moment; the last sighting was 34 days 18 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?

On Windows, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 runs Rust network protocol 2633 and build 163493. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 wipe?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 43 days 2 hours is how long ago this world came into being.

Settings and map

Which rules and settings is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 running?

At 2x gather, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 does what its name suggests. 100 players is the maximum group size. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Player count

Is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 busy?

PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9 was last seen 34 days 18 hours ago and is offline as you read this.

How to join

What's the process to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 5/9?

Open Rust and press F1, then type client.connect 62.93.164.237:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2633,gmrust,cs163493,ts100,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players It holds 20 players.
ts100
Group limit Teams max out at 100.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163493
Build It's on build 163493.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.