Skins
Offline 64.137.54.156:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does Skins appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Skins: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Skins?
Skins's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167584 (Build): The build number is 167584; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What location is Skins in?
Skins does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 64.137.54.156:28015.
How reliable is Skins?
The server Skins is not reachable at the moment; the last sighting was 5 days 11 hours ago. It was up 0% of the time over the last full 5 days, 0 of 120 hours. Rust Going Deep has had it on record since 12 October 2026.
What Rust version is Skins on?
Rust network protocol 2634 and build 167584 is what Skins runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does Skins follow for wipes?
Skins's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 21 days 19 hours.
Rules and settings
Which rules and settings is Skins running?
Its name does not state a gather rate for Skins. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on Skins?
Skins uses a game-generated procedural map.
Player stats
Is Skins busy?
Skins was last seen 5 days 11 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.
What's Skins's rank among Rust servers?
For player hours in the last seven days, Skins ranks #15,826, within the top 72% of ranked servers.
Join info
How do you get into Skins?
To join, open Rust, hit F1, and enter client.connect 64.137.54.156:28015. Or click Launch Rust on this page to open the game through Steam and connect.