Test Server
Offline 64.183.233.162:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 77/ 400
- 60/ 245
- 129/ 100
- 152/ 1000
- 17/ 700
Quick answers
Tags and filters
Where does Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test Server are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Test Server?
The server browser shows these tags for Test Server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Test Server in?
Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 64.183.233.162:28015.
Is Test Server up, and how often does it stay online?
Test Server is down at the moment; it was last up 28 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 15 September 2026 is when Rust Going Deep first saw it.
What Rust version is Test Server on?
Rust network protocol 2633 and build 163794 is what Test Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does Test Server wipe?
Test Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 32 days 5 hours ago.
Map and rules
What settings are in place on Test Server?
No gather rate appears in the name of Test Server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Test Server?
The map on Test Server is procedural, made by the game.
Population
What's the population like on Test Server?
Right now Test Server is offline, with its last appearance 28 days 17 hours ago.
What position does Test Server hold in the server rankings?
Over the last seven days, Test Server is #15,398 by player hours, among the top – of all ranked servers.
Getting in
How do you get into Test Server?
Open Rust and press F1, then type client.connect 64.183.233.162:28015. Alternatively, click Launch Rust on this page to join via Steam.