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Dive report

Afterlife Ashlands by AshlandGhost.

Online 64.20.41.82:28080 checked 11m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,849ranktop 72%
173d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123400:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

025507510000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Afterlife Ashlands by AshlandGhost. appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Afterlife Ashlands by AshlandGhost.: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Afterlife Ashlands by AshlandGhost.?

Afterlife Ashlands by AshlandGhost.'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2623 (Protocol): To join, your game has to be on protocol 2623; cs148916 (Build): It's on build 148916; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus4 (Region code): us4 is this server's region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

Is Afterlife Ashlands by AshlandGhost. lag-free?

Average server fps for the last 48 hours was 69, and the lowest was 47. Buildings, deployables and all other world objects added up to as many as 118,176 entities. Memory use peaked at 3,732 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of Afterlife Ashlands by AshlandGhost.?

No region is published by Afterlife Ashlands by AshlandGhost., and the region code is us4. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 64.20.41.82:28080.

How reliable is Afterlife Ashlands by AshlandGhost.?

Right now Afterlife Ashlands by AshlandGhost. is online. Its reported uptime shows a restart about 3 days 11 hours ago. Over the past full 2 days it stayed up for 48 of 48 hours, or 100%. The first sighting by Rust Going Deep was on 14 October 2026.

What Rust version is Afterlife Ashlands by AshlandGhost. on?

On Windows, Afterlife Ashlands by AshlandGhost. runs Rust network protocol 2623 and build 148916. The protocol must match to join; Steam will update your game.

Wipe info

How often does Afterlife Ashlands by AshlandGhost. wipe?

Too few wipes are on record for Afterlife Ashlands by AshlandGhost. to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 173 days 17 hours.

Settings and map

What settings are in place on Afterlife Ashlands by AshlandGhost.?

No gather rate appears in the name of Afterlife Ashlands by AshlandGhost.. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on Afterlife Ashlands by AshlandGhost.?

Afterlife Ashlands by AshlandGhost. uses a procedural map of size 4,000 with seed 1101022473, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

How many players are on Afterlife Ashlands by AshlandGhost.?

Out of 50 slots, 0 are filled on Afterlife Ashlands by AshlandGhost. right now. The seven-day average for players here is 0.

Where does Afterlife Ashlands by AshlandGhost. sit in the rankings?

For player hours in the last seven days, Afterlife Ashlands by AshlandGhost. ranks #15,849, within the top 72% of ranked servers.

How to join

What's the way to join Afterlife Ashlands by AshlandGhost.?

Open Rust and press F1, then type client.connect 64.20.41.82:28080. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$rus4,v2623,gmrust,cs148916,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2623
Protocol To join, your game has to be on protocol 2623.
cs148916
Build It's on build 148916.
ptrak
Networking RakNet, the network layer Rust uses by default.
$rus4
Region code us4 is this server's region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.