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Dive report

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|

Online 64.40.8.117:28054 checked 10m ago

vanillamoddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak 3
#4,624ranktop 21%
20d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 27 SepSat 26 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 19:07 UTC20d ago 1 – running 0
Sat 26 Sep, 20:07 UTC21d ago 1 – 1 days 0
Thu 24 Sep, 14:55 UTC23d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Royal Family Gaming | Event/Dev|F1 Spawn|Staging| are: Modded Rust servers. Its entry appears under the filters Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

Who operates Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The rfgam.ing hostname from Royal Family Gaming | Event/Dev|F1 Spawn|Staging| also appears on 11 other servers we track, suggesting a common operator.

What's the meaning of the tags on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging|'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts12 (Group limit): Teams max out at 12; v2635 (Protocol): The protocol is 2635; a different version won't get you in; cs168330 (Build): This server runs build 168330; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the performance like on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

The last 48 hours saw an average of 60 server fps, never dropping below 60. The entity count reached a high of 107,000, covering buildings, deployables and everything else. Memory use peaked at 3,022 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| in?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 64.40.8.117:28054.

How reliable is Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Royal Family Gaming | Event/Dev|F1 Spawn|Staging| is up and reachable at the moment. The uptime it gives puts the last restart at roughly 23 hours ago. Over the past full 7 days it stayed up for 161 of 168 hours, or 96%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| on?

On Linux, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| runs Rust network protocol 2635 and build 168330. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

When does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| wipe?

No next wipe can be predicted for Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 20 days 16 hours.

What happens on wipe day at Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 1.

Map and rules

Which rules and settings is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| running?

No gather rate appears in the name of Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. Group size is capped at 12 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC is on: Valve's anti-cheat is active.

What's the map on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

A game-generated procedural map of size 3,800 with seed 285119 is in play on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|. You can see it on RustMaps from this page, since the same size and seed produce the same map. You will see the map named: Royal Family Gaming FPS+.

Player stats

Is Royal Family Gaming | Event/Dev|F1 Spawn|Staging| busy?

Right now 0 players are on Royal Family Gaming | Event/Dev|F1 Spawn|Staging|, which has 50 slots. The seven-day average is 0 players, with a peak of 3. Over the last 48 hours, 13:00 UTC drew the most players, 2 on average.

What position does Royal Family Gaming | Event/Dev|F1 Spawn|Staging| hold in the server rankings?

For player hours in the last seven days, Royal Family Gaming | Event/Dev|F1 Spawn|Staging| ranks #4,624, within the top 21% of ranked servers.

Join info

How do you get into Royal Family Gaming | Event/Dev|F1 Spawn|Staging|?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.117:28054.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168330,ts12

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts12
Group limit Teams max out at 12.
v2635
Protocol The protocol is 2635; a different version won't get you in.
cs168330
Build This server runs build 168330.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.