PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN
Online 64.40.8.156:23014 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 22 October, 20:32 UTC, in 4d 9h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Who is behind PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
The theprojectlazarus.com hostname from PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN also appears on 2 other servers we track, suggesting a common operator.
How should you read the tags on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): The slot count is 50; ts100 (Group limit): The team limit is 100; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163493 (Build): It's on build 163493; ptrak (Networking): Standard RakNet networking; $rus1 (Region code): It's tagged with the region code us1; ^w (Weekly): It wipes once a week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
How well does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN perform?
The last 48 hours saw an average of 39 server fps, never dropping below 21. At its peak it carried 86,375 entities, including buildings and deployables. 2,856 MB was the highest memory it used. Players experience lag when fps drops and entities climb.
Where can you find PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
No region is published by PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN, and the region code is us1. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 64.40.8.156:23014.
How reliable is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is live as of this check. The uptime it gives puts the last restart at roughly 9 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Rust network protocol 2633 and build 163493 is what PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe details
How often does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN wipe?
An estimate from weekly: 7 days after its last wipe gives PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN's next wipe. Expect the next wipe on Thursday 22 October at 20:32 UTC. The world you are on now was created 37 days 14 hours. The tags show wipes set to happen every week.
Rules and settings
What settings are in place on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
Its name does not state a gather rate for PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN. 100 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN uses a procedural map of size 3,500 with seed 1, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Mods / FPS+ / 4 Max.
Population
Is PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN busy?
PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN is holding 0 players on its 50 slots at the moment. Over the past week it has drawn 0 players on average.
What position does PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN hold in the server rankings?
For player hours in the last seven days, PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN ranks #15,807, within the top 72% of ranked servers.
Join info
How do you get into PRIVATE TEST SERVER - PROJECT LAZARUS - DO NOT JOIN?
To join, open Rust, hit F1, and enter client.connect 64.40.8.156:23014. Or click Launch Rust on this page to open the game through Steam and connect.