PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/
Online 64.40.8.156:24014 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 22 October, 19:11 UTC, in 4d 12h. Every Thursday at 19:11 UTC · high confidence
Coming wipes
- 4d 12hThu 22 Oct, 19:11 UTC
- 11d 12hThu 29 Oct, 19:11 UTC
- 18d 12hThu 5 Nov, 19:00 UTCFW
- 25d 12hThu 12 Nov, 19:11 UTC
- 32d 12hThu 19 Nov, 19:11 UTC
- 39d 12hThu 26 Nov, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 26, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:11 UTC2d ago | 26 | – | running | 9 |
| Thu 8 Oct, 19:11 UTC9d ago | 36 | halved by day 5 | 7 days | 10 |
| Thu 1 Oct, 18:03 UTC FW16d ago | 30 | halved by day 6 | 7 days | 6 |
| Thu 24 Sep, 19:10 UTC23d ago | 35 | halved by day 5 | 7 days | 18 |
| Thu 17 Sep, 19:11 UTC30d ago | 49 | held half | 7 days | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 394/ 1200
- 82/ 100
- 282/ 250
- 9/ 1750
- 219/ 200
- 92/ 150
Quick answers
Tags and filters
Where does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ are: 2x Rust servers and Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days; Gather rate: 2x; Average players: 10+ on average.
Who is behind PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
A theprojectlazarus.com hostname comes from PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ and from 2 other servers we track, which points to one operator behind them.
What's the meaning of the tags on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/'s game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The slot count is 200; ts100 (Group limit): Teams max out at 100; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $rus1 (Region code): us1 is this server's region code; ^w (Weekly): Weekly wipes; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
Average server fps for the last 48 hours was 40, and the lowest was 36. The entity count reached a high of 77,998, covering buildings, deployables and everything else. The top memory figure was 5,208 MB. Players experience lag when fps drops and entities climb.
Where can you find PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
No region is published by PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/, and the region code is us1. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 64.40.8.156:24014.
What's the uptime like for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ is up and reachable at the moment. The uptime it gives puts the last restart at roughly 5 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ on?
The version on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
When does PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ wipe?
The wipe rhythm for PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ is every Thursday at 19:11 UTC. Expect the next wipe on Thursday 22 October at 19:11 UTC. This world has been running since 2 days 11 hours ago. The tags show wipes set to happen every week.
What happens on wipe day at PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
Recent wipes have averaged a busiest crowd of 31 players. 5 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 25% of the time. By day 5, the pop had dropped under half.
Settings and map
Which rules and settings is PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ running?
Gather rates here are 2x, as PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ announces in its name. 100 players is the maximum group size. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
The map on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ is procedural and size 3,250, generated by the game with seed 1. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Mods / FPS+ / 4 Max.
Player stats
How many players are on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
Out of 200 slots, 6 are filled on PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ right now. For the past week, players averaged 12 with a high of 26. The busiest point in the last 48 hours was 16:00 UTC, averaging 23 players.
What's PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/'s rank among Rust servers?
Over the last seven days, PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/ is #969 by player hours, among the top 4% of all ranked servers.
Join info
What's the way to join PROJECT LAZARUS ORIGINAL | DayZ 2x | Weekly | Max 4 | Wiped 15/?
To join, open Rust, hit F1, and enter client.connect 64.40.8.156:24014. Or click Launch Rust on this page to open the game through Steam and connect. https://theprojectlazarus.com/ is its website.
