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Dive report

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames

Online NA 64.40.8.9:28021 checked 13m ago

weekly wipes moddedcarbon
Drop in
0/ 1000 players now 0% full
07-day averagepeak 20
#4,372ranktop 20% · #761 in NA
16d agolast wipeweekly schedule
4d 14hnext wipeThu 22 Oct, 17:53 UTC

Players

AveragePeak
0510152004:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

01020304004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 20% of all ranked servers, top 41% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 17:53 UTC, in 4d 14h. Its weekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

  • 4d 14h
    Thu 22 Oct, 17:53 UTC
  • 11d 14h
    Thu 29 Oct, 17:53 UTC
  • 18d 15h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 14h
    Thu 12 Nov, 17:53 UTC
  • 32d 14h
    Thu 19 Nov, 17:53 UTC
  • 39d 14h
    Thu 26 Nov, 17:53 UTC

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:53 UTC FW16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames: Modded Rust servers, Rust aim training servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Modded; Server tag: Weekly ^w, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

What's the meaning of the tags on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

gmrust (Game mode): This is the standard Rust survival experience; mp1000 (Max players): It holds 1,000 players; ts100 (Group limit): The team limit is 100; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166494 (Build): The build number is 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^w (Weekly): It wipes once a week; ^d (Combat training): Train your aim and PvP skills; the loot is provided; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; NA (North America): Its browser listing sits under North America — that is the tag list [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lag-free?

Average server fps for the last 48 hours was 30, and the lowest was 30. Buildings, deployables and all other world objects added up to as many as 4,929 entities. Players experience lag when fps drops and entities climb.

What's the location of [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames lists North America as its location, with the NA tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 64.40.8.9:28021.

Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames up, and how often does it stay online?

Right now [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is online. Its reported uptime shows a restart about 16 days 8 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

On Linux, [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames wipe?

Its tag guides the prediction since [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames has too few wipes on record to confirm the schedule. Expect the next wipe on Thursday 22 October at 17:53 UTC. 16 days 9 hours is how long ago this world came into being. Wipes are scheduled weekly, according to its tags.

What happens on wipe day at [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 4 hours passed before the crowd peaked.

Settings and map

What settings and rules have been applied to [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Its name does not state a gather rate for [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. The group limit is 100 players. It runs combat training, loot is handed out for aim and PvP practice. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

Which map is active on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

A game-generated procedural map of size 6,000 with seed 1337 is in play on [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name IFN.GG.

Population

Is [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames busy?

[US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames is holding 0 players on its 1,000 slots at the moment. For the past week, players averaged 0 with a high of 20. The busiest point in the last 48 hours was 18:00 UTC, averaging 5 players.

What's [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames's rank among Rust servers?

Over the last seven days [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames sits at #4,372 on player hours, which is #761 in North America and inside the top 20% of all ranked servers.

Getting in

How do you get into [US] Icefuse Hub - AimTrain|Flicks|1v1|Facechecks|Minigames?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.9:28021. https://icefuse.com/ is its website.

What each one means

Server tags

Published as mp1000,ptrak,$r?,v2634,^z,^y,^w,^d,NA,gmrust,cs166494,ts100

Game

gmrust
Game mode This is the standard Rust survival experience.
mp1000
Max players It holds 1,000 players.
ts100
Group limit The team limit is 100.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166494
Build The build number is 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes once a week.

Gameplay

^d
Combat training Train your aim and PvP skills; the loot is provided.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Region

NA
North America Its browser listing sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.